The DS Prototype

Developed in the course of the Fall 2008 semester at USC as part of the Advanced Games Project class under faculty advisers Mike Zyda, Chris Swain, and Scott Easley, the DS Prototype is a fully playable 45 minute demo of Reflection, created for the Nintendo DS platform.
 
The DS prototype received a number of honors, including being selected to be displayed at the installment of the EA Endowed Chair, the USC Innovator's Showcase, and a nomination for The Next Great Mobile Game.




Development - Team Reflection (Key Members)
Keith Riley Co - Lead Designer & Co-Creator
Hersh Choksi - Producer
Jeremy Jung - Designer, Artist & Co-Creator
Henry Liu - Designer
Jeff Magers - Lead Engineers
Aadarsh Patel - Engineer
Noel Overkamp - Engineer
Andrew Tio - Lead Artist
Alex Romano - Backgrounds Artist
Gershom Payzer - Effects and UI Artist
Igor Nemirovsky - Music
Nathan McNamara - Writer
Press/Features
Nominations
IGF Mobile Next Great Mobile Game Nominee
Selection, 2008 USC Innovator's Showcase
 

 
The Development Screenshots and Art
At the end of the Spring 2008 semester, the idea to further develop Reflection onto the Nintendo DS platform was pitched to a committee comprised of faculty advisers and industry professionals, with the PC Prototype on display to help explain the mechanics and gameplay. Out of nearly thirty pitches, Reflection was selected as one of the three projects to be developed as part of the Advanced Games Project course, a collaborative course between the School of Cinematic Arts' Interactive Media Division and the GamePipe Laboratory at Viterbi School of Engineering.
Pre-Production began shortly after the greenlight and continued through the summer. During this time, the engineers took the opportunity to familiarize themselves with the DS hardware and learn the PAlib library. The artists worked closely with the story designers to begin creating the world of Reflection and the characters, and the gameplay designers were creating rapid iterations of their levels using paper prototyping.
Production began in the Fall 2008 semester and continued through November, when it was submitted for consideration to the IGF Student and IGF Mobile competitions. Team members came from a variety of disciplines (Design, Engineering, Fine Arts, Music, Communications, and Business), and worked together to deliver an enjoyable, playable demo.
The Music
 
 
The DS prototype followed an adventurous young girl, Kagami, and a war-weary guardian, Nishith as they navigated through a cavern. The music was composed to set up the disparity between the personalities of these two characters--note the happier, more whimsical sense of the tracks 'Earthy Cavern' and 'Kagami', heard when the player is controlling Kagami, versus the darker, more intense tracks like 'Stalkers Appear' and 'Nishith and Shade'. This discrepancy also lends itself to the progression of the game, with the earlier, brighter music giving way to the more somber music as the enemy grows more powerful.
 
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